



“And one of the greatest strengths I think of it is when we bring it to an expo, you'll have like a four-year-old playing, and maybe they're with their grandparents, and they're both enjoying it, and they both get it.” “What we're trying to make is something that has this low barrier of entry that young kids can play and older adults can play and maybe it'll remind adults of games that they used to play on the Nintendo or Super Nintendo but kids just see it as a fun thing that they could understand,” Jeffery said. Jeffery said that their goal during development was to be able to create a game that is simple to understand and begin playing for people of all ages but has enough of a skill gap that people can develop strategy and master the game as well. So there's lots of players on the screen and lots of things happening and you're shouting and yelping to your team.” But it's this fast-paced, kind of frantic arcade action. “So just running and jumping and picking things up, that's about it. “It's a game that is kind of a blend of classic and modern games, where it's retro graphics that look like a Super Nintendo game and really simple controls,” Jeffery said. The game is a blend of classic 90s style art and fast-paced action that is common in lots of games released recently. Plunder Panic is an arcade-style game of 12 players that pits two pirate crews of six against each other trying to destroy the other team’s ship. The CEO of the studio, Matt Rudd, is from Spartan Innovations and is working on the business side of things to increase the audience for the game and set it up to do well on the open market. Will Winn Games partnered with MSU Innovations to help the game have a successful commercial launch. “It was mostly grassroots but it was still gaining traction and building a community of players who really love the game, wanted to buy it, and that's what necessitated us creating Will Winn Games as we needed to find a legit avenue to get this game out there for people to play it.”
PLUNDER PANIC INDIECADE FULL
“A lot of our early success is measured there, where we had this product that wasn't released and not even full of advertising and marketing,” co-founder and 2012 game design and development graduate Will Jeffery said. The game experienced a lot of success early on in its development at gaming expositions, winning the 2017 IndieCade audience choice award and being the official selection of the Indie Mega Booth at Pax East 2018.
